
10-31-2012, 07:53 AM
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Approved Member
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Join Date: Jan 2009
Posts: 635
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Quote:
Originally Posted by camelotcrusade
I am wondering if we can use this same file (unit_special_attacks.lua) to fix the Witch Hunter's "Magical Help" which right now always gives Dragon Slayer. It *might* be this section:
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function special_magic_buff_attack()
Attack.act_aseq(0, "buff")
local dmgts = Attack.aseq_time(0, "x")
local tab_spells = {
{s = "dragon_slayer", prob = 0},
{s = "dark_knight", prob = 0},
{s = "light_knight", prob = 0},
{s = "divine_armor", prob = 0},
{s = "fire_breath", prob = 0},
{s = "haste", prob = 0},
{s = "stone_skin", prob = 0},
{s = "bless", prob = 0},
}
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It actually goes on for a while, but if somebody who is better than I am at reading this code could look at it, maybe you can tell us what to tweak so "Magical Help" isn't always dragon slayer.
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Witch Hunters work fine in AP/Crossworlds, so anyone thought of checking their programmed abilities there?
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