Quote:
Originally Posted by Zorin
I appreciate your work on Soviet loadouts as they are quite low on my priority list due to limited resources I could gather on them.
Though I have two questions.
1. Was it ten sided in real life?
2. Why do you use a lower tri model for the shadow mesh? That is like using no shadow mesh at all, IMO, total immersion killer.
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certainly not 10 sided in real life ... but is enough for il2 bomb ... that model with all details some over 280 poly already ... close to limit ...
shadow for lod0 is lod01 but painted in black ...
shadow for lod01 is lod02 painted in black to ...
you cannot see shadow from falling bombs closely ... when it falls down .. its goes too fast ... only in slowMo you can watch more detailed and its really immersion killer