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  #16  
Old 10-30-2012, 01:34 PM
DGDobrev DGDobrev is offline
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Join Date: Feb 2009
Location: Bottrop, Germany, born Varna, Bulgaria.
Posts: 1,415
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The biggest gripe that I am having right now, is that by getting a new KB game, I really expect it to be better than its predecessors, KBAP & KBCW. However, with each following battle and hour of play, I can't help but think that actually they took a step backwards... I had really hoped that 1C would try to outgrow the KBAP mechanic, and go for a more open world, with more options, allow the players to crate their own adventure and play the game as they like to - not putting you through a corridor and completely limiting your options...

The first island is outright boring. Go a few paces forward, fight undead. Do it again. Rinse and repeat will be your fave song 99% of the time. I can only recall 2 battles with snakes during a quest. Yay...

I am starting to think that the developers actually wanted to try to make the game more difficult to do without losses, as well as making impossible more difficult, but in doing so, destroyed some of the aspects that players love - exploration, use of imagination, and the desire for an open world. In my opinion, it would have been awesome to play KB in an open world, where the player can decide what to do and when to do it. It allows for so much strategy, which pretty much lacks here. The game forces the player into a High-HP mode unit selection right from the beginning - unless you feel like buying a new stack of Slingers every few battles...

I do hope things improve on the next few maps, because I cant help but feeling that I have been put to do a boring chore for someone... Doing the same thing over and over doesn't really make for a fun game. Heck, as I entered the second map and fought an enemy that did not feature undead, I selected the Anti-Undead Edda without thinking, because it became kind of a habit...

Damn it, a game isn't only about having the highest score, people... Give us more options to have fun... I hate to see the fun coming as a paid DLC a few months later...
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Last edited by DGDobrev; 10-30-2012 at 01:36 PM.
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