As tread name states post questions.
1) is intellect bonus to duration of spells working in this game ? Or is it just useless string of text in int eng_hero.lua ?
Quote:
E v e r y 2 0 p o i n t s i n c r e a s e t h e d u r a t i o n o f c e r t a i n s p e l l s b y o n e r o u n d
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2) what does hero titule DO ? Is it like in The Legend when after finishing some main quest you gain titule +lds, and access to units in some castle ? Because i see 37 different titules here.
3) Valkyre bonuses seems a bit off since they take each 1 item slot and give only 25% of bonus if not main, and only 1 rage skill. Lvling them up still seems like simple buying exp with junk items we dont use. We want Rage chest back
4) eng_pet.lng i see every rage skill have 10+ lvls , and each Valk can get to 5th lvl max. Does it mean each Valk bonus is max on 5th lvl, or that her rage skill is max 5 lvl ? That would be very limiting
5) Medals (medals.txt is still complete mess, grand strategist 1lvl separated form 2/3lvls, and fat cat also separated 1 from 2/3). Why only 3 lvl? And individual :
- Iron warrior (should be iron viking since no more warrior class) why is there still ghost blade spell in it`s requirements ? I have never cast that spell in warrior playthroughs and i played this game allot. Why not some warrior/viking useful spell like precision/fire breath/haste . . . Or like in Guardian angel add some unit active ability that would be useful for viking class ? Second wind/holy rage etc...
- Dragon slayer is this 5/10/20% bonus on unit basic attack ? If yes , then it weak.
- Holy knight (holy skald) all that spell spamming to get to get +3stats for only 3 units (2 total crap even on first island, and Yarl only medium useful during later game). Miss on this medal

- Stupid slayer kill stack of any orc unit +intellect OK, Undead slayer kill stack of any undead unit +defense OK, Vampire slayer kill 5000 of vampires +attack WTF. Skald and Sooth have whole race to pick to improve their medal, Viking only 2 units vampire/ancient vampire. This seems a bit unfair.
- Talented warrior in eng_reward.lng says it gives bonus exp to hero, and in medal.txt it sp_addexp_spirit= so is it bonus to hero or rage skills ?
- True Einherian for 3rd lvl only 45 rage skills needed, seems possible in couple of battles.
- Mental executor is this like meditation skill, or ?
6) What are achievements for ? Do they give any particular bonus or just look pretty ?
- Enemy of all life/Mental madman does this to count same ? 1000000 total dmg and 500000 spell dmg. Or first need to be done by units, and second with only spells ?
- Munchkin 75 items in inventory, or collected overall in game, i mean odes items given to Valkyries count
- Heartless specific i saw nice exploit : get Valkyrie that bring back random stack 1-3 lvl after battle and stock up with thorns and red/black dragon after almost defeating enemy set thorns somewhere and kill them with your own dragons, doing this mid game with 3000+ thorns will be achieved in 1 battle (even less with Reserve skill). Just my thought.
- Does butcher count using units from your reserve ? Or you can stock up reserve slots and stat 25 win row.
- Mental madman and Mage commander contradict each other, for first you need 500K dmg from spells and for other win 50 battles without spell book.
- Big gun. What is max lvl by the way?
- Erik winner how few is fewest ? 50% of your lds, or you need to defeat him with 1 slinger.
- Trouble seeker and Heartless are toward same goal. As i said above only my idea for thorns will bring 80000 dmg at least in 3 battles. So 500k dmg received is no prob.
7) Skills
- Does Onslaught work properly distributing adrenaline to orcs in first round (it was bugged in CW)
- Rage ready same as for onslaught ?
- Stedfast Norse is this +magic resistance% (priest attac, lightning spell rest of pure magic dmg) or reduce dmg from all spell dmg (fire ball, poison skull etc)
- Berserker and Absolute rage mean your have 15% your units will do 350% their dmg on hits (if i get it right 15% for x2 dmg to units and crit will make 75% more dmg on hit=125% more dmg on crit = 350% dmg on crit if berserk trigers) ? A bit much.
- Runic power well hello Higher magic warrior edition

- Weakness skill give 5% crit on both 1 and 2 lvl in skills.txt. And on 1st lvl 3% to evade hit, then -5% on 2nd lvl, and again +7% on 3rdlvl Which is wrong ? To have + or - in second param
- Jarl skill Jotun missing for +1 moral. I know it`s listed as neutral unit, but why does he can use runes in battle if not viking race ???
- Tolerance rune cost i think is wrong 12 1lvl, 16 2lvl, then 12 for 3lvl
- Favorite of Gods, is this like partial Counterstrike from CW ? 30% to return 10% of inflicted dmg.
- Resurrection what is second param for ? 0%
- Inspiration why lizardmen +1 moral when they arent in game files ???
- Meditation does improving skills in magic mean any skill in magic tree ?
- Accuracy What is 3rd param for ?
- Destroyer does spell crit% work ? Because i read on forum that rage skill crit% doesnt work for Icy rage.