Skald/Paladin needed buff comparing to last 2 games tL and AP/CW. There Warrior had best rage skills and most attack/crit% and initiative for archers and hit enemy for 30k+ critical , Mage with x2 spell cast and 70+ intellect builds could dish out geyser/fire rain/death star/black hole ridiculous dmg in every turn. And Paladin had basically nothing medium army, medium intellect, and some bonus to undead/demon which were limiting considering if you have 60 attack more then enemy defense dmg is max there is no need to lower his defense further so it`s also medium bonus in some way.
Now roles have changed Warrior still have most amount of rage and highest attack/crit% due to most might runes , Mage stayed same as before with mana/intellect/x2 spell, and Paladin got some lds bonuses and changed Holy anger to Edda to pester enemy undead/demons.
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