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Old 10-29-2012, 06:26 PM
hegykc hegykc is offline
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Join Date: May 2011
Posts: 72
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Thanks for all the comments Buzzsaw, that's why I've put it on here, it is up for discussion so don't be shy. It' not like I drew up Mona Lisa and I could be offended if people don't like it. It could work rather well, or it could fail completely.

Also, these are not photoshop images. It is a 1:1 scale CAD 3D model of the bullet trajectories, gun positions, target position and size. And I've put quite some research into it.

By the point you just made I can see that you haven't looked through the pattern carefully, and maybe can't visualize this pattern in 3d space correctly.

See, with one single point conversion you get what you say, a pattern that doesn't match if you're not in the "sweet point". So even if you're +/- 10 meters distance you're out of sync and no longer have concentrated point of fire.

While with the harmonization, as you can observe in my images, you have a concentrated point of fire at 300 yards, then at 340 yards and again at 370 yards.
(these need to be further tweaked)

So the point you made actually goes against the single spot convegence, where you need a "lucky" shot while you're in a "lucky" position.
Like playing roulette, sure you need to bet on a single number to get a major win. But what's more lucky, hitting with chips on one single number, or on a bunch of them.

Of course there is the question of how the game models all this, bullet trajectories, dispersion patterns and impact damage. So this might be too realistic, but I doubt the devs would have gone through the trouble of having modeled 8 separate guns and an amazing DM and allow us the option of having 8 different horizontal and vertical convergences if it all doesn't make any difference.
So I find it hard to believe that it's as simple as pick a single point in space and shoot. And I have some (undirect) historical evidence to the contrary.

There are great many things left to the community to sort out, this might be one them.
Anyway off to do some corrections..

EDIT:

Quote:
Originally Posted by pstyle View Post
It is still broken for me.
As is currently is, Vertical convergence sets the distance away from the aircraft that the bullets converge from right to left, that is, in the horizontal plane....
I presume this is incorrect compared to what it should be?
Yes I think so. Vertical convergence should be the distance at which the bullet trajectories cross the gun sight line. Horizontal convergence is where the left and right bullet trajectories meet in a single point.

Last edited by hegykc; 10-29-2012 at 06:30 PM.
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