No probs ArthurS.
Klem, I got the 'SweetFX' utility working. It has to replace a 'd3d9.dll' file though, so I zipped up the original one as a backup and let the SweetFX one install. If you didn't overwrite that file maybe that's why it's not working?
Turns out there isn't a whole lot more to adjust with the 'SweetFX' shader suite/package/tool. In terms of it's colour control, it does basically the same thing as the 'injectFxaa_by_some_dude' utility, just a bit differently. I'm not seeing any real difference between the FXAA and the SMAA either, but haven't really analyzed it (and probably won't).
All in all though, I'm tending to think the 'SweetFX' utility is probably the better one to use. The 'injectFxaa_by_some_dude' utility is basically abandon-ware now, while the 'SweetFX' utility is still being worked on and seems to be a bit more user-friendly overall, with easier controls (eg. the settings files are easier to save, being just plain .txt files and the on/off button also takes screenshots).
There might be something about the 'SweetFX' utility I haven't found out yet that still makes the 'injectFxaa_by_some_dude' one better, but from this first look it doesn't seem so.
If you're already using the 'injectFxaa_by_some_dude' utility and are happy with how it looks, there might not be any point changing over to the 'SweetFX' one. But if you're not using either or want to check it out, I've attached the 'SweetFX' utility and some settings I tweaked for 'Cliffs Of Dover' to this post.
Just unzip the files and put them where you have 'Cliffs Of Dover' installed, but backup your 'd3d9.dll' file first as I think it gets overwritten by the 'SweetFX' one. And of course, remove the 'injectFxaa_by_some_dude' files first if you have to.
Edit 5-11-12 - Added latest SweetFX zip file containing my 'Neutral6' settings and a Readme file.
Last edited by Les; 11-04-2012 at 06:16 PM.
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