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Originally Posted by adonys
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Thanks Adonys, I didn't know about that one. My own prior testing in Cliffs Of Dover didn't show any clear superiority of SMAA over FXAA, so the deciding factor in which one I used was the colour tweaking that the 'injectFxaa_by_some_dude' package enabled. But reading the changelog of the 'SweetFX' shader suite, it looks like that one might have even more options for fine tuning the colours. Big bonus too having the developer interacting with the community while he continues to work on the project. Will check it out.