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Old 10-28-2012, 05:46 PM
MattCaspermeyer MattCaspermeyer is offline
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Join Date: Aug 2010
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Default Answered a couple of my questions...

I'm not sure when our questions are going to be answered, so I answered a couple of my questions...

Quote:
Originally Posted by MattCaspermeyer View Post
5. Even though the Lizardmen units are not included in this release, are they still included in the game files (say if someone wanted to mod them into the game in the future)? The same goes for the Orc units that aren't included in the game (the website only lists the original Orc units from TL and not the additional CW Orc units).
As far as I can tell, all the content appears to be there - I see the ATOMS and BMA's.

Quote:
Originally Posted by MattCaspermeyer View Post
10. Are they going to implement the "mods{}" section in skills? It would be so much easier to have a "mods()" section in a skill (just like in items) so that I can implement bonuses that aren't currently possible with the current system. As it stands right now, you can only use integers to update counters and limits, but you cannot use integer percents (i.e. like 10% that you can under the mods field). As an aside, skills use the fight{} bonus system the same as items so why not mods{}?
There is no mod() section in the skills section, but i like their solution: Add a hidden item when you get that skill and then use that item's mod() section to add the % bonuses that you want for the skill. You can then delete the hidden item and then add the next level of it when you go to the higher skill levels.

Quote:
Originally Posted by MattCaspermeyer View Post
11. Are you still using LUA 5.0? Or have you upgraded to a newer version?
As far as I can tell, it is still LUA 5.0.

/C\/C\
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