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Old 10-26-2012, 09:22 PM
*Buzzsaw* *Buzzsaw* is offline
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Join Date: Oct 2007
Location: Vancouver Canada
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Quote:
Originally Posted by Mysticpuma View Post
So I'll qualify the title by asking those who played the original IL2 to remember the following;

Ground objects popping into view. Textures being drawn onto objects as if there was a large bubble around the players aircraft and once inside that 'bubble' the textures were rendered, showing a pop-up effect as they 'appeared'. Clouds 'popping' into view in the distance.

The 'new' smoke effects are barely discernible from the smoke effects that have been created in modified installs of the old IL2 game engine (just check the new effects for 4.12 by Gurner?).

Effects present in old IL2 have been removed from 'new' CloD.

Example? Just check the effect when an aircraft hits the water or ground. Old IL2, aircraft exploded and scattered, new CloD...aircraft vanish at point of impact (game pauses maybe 2 frames then continues), just watch any aircraft you shoot down collide with the ground/water...they disappear.

Effects that were present in the 'new' game engine have been removed/stripped right back just to get any performance.

So now, we have to sit and wait for BoM.

Now the way it goes is that we are either getting fixes for CloD after installing BoM over it, or fixes for CloD stand-alone once they are working in patches for Bom (the latter is highly unlikely) but lets look at the Graphics Engine they are working with.

It still has horrendous 'pop-up' on ground textures. Fly over London, look down and the ground is visibly drawn in front of you...it looks 'S**^'. The annoying thing is, when you are chasing an aircraft low on the deck, it's hard to concentrate on the LoD (when it is visible) as the background popping into view is just rubbish, especially when other games do it so well.

If they can't do it successfully, then make smaller maps! Sorry, but after reading of Bomber Pilot troubles as the objects don't appear because of the 'draw distance bubble', I would suggest the first thing that 1C do is actually destroy the crappy legacy IL 2 engine and start from scratch.

My feeling is that IL2 1946 is the single best WW2 simulation ever, but CloD tried to hang onto the apron strings and take the plaudits of it's parent!

Time has shown it has failed to do that with Multiple bugs still unresolved and the graphics engine, tweaked and spruced up from the original has not enabled the Developer's to create the vision they hoped.

I wonder if they will be brave enough to admit they failed with the 'new' Graphics engine and actually re-invest in one that works?

Just asking?

Cheers, MP
Salute

I think there naturally had to be some evolution from the old IL-2 1946 engine, there were many positive elements in that code, it handled many aspects of rendering and drawing very well.

I am not a programmer, and haven't had access to the code, neither has anyone here, so anything we say is speculation, however I would guess the issues they had when the game was released with the code not properly making use of multiple core processors is a clue as to why we are still seeing the engine limited in its ability to draw distant objects and their appearance smoothly.

It would seem the basic structure of the original release of CoD was not advanced much beyond the old IL-2 single core standard, and when the release made its appearance to near universal condemnation of its failure, they had to cobble together some sort of addon to make partial use of the number of cores in current processors. This was an addon, not a complete revision and we are likely not seeing the efficiency we should.

It's true we do see some multiple core use now, but how effectively? As you say, we still have the issue with distance draw, handling multiple aircraft, pauses when approaching objects, etc. etc.

Perhaps that is one of the major reasons they are doing a big rewrite for BoM>?

Last edited by *Buzzsaw*; 10-26-2012 at 09:25 PM.
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