It was a single-mission sample, i tryed step by step check

, but now it seems like i know what is the problem:. In multiplayer label will
not sent to player which is author of this label - just to not doubling labels, exept case when labels sent to everybody. So, when you use that code you make label with
player who enter the plane as author, sever will not send it to this player. But You can change the author of label, then it would be send to remote player, server is good candidate to be author(couse hi makes it really) like this :
Code:
using maddox.game;
using maddox.game.world;
using maddox.GP;
using System.Collections.Generic;
using Math = System.Math;
public class Mission : AMission
{
public override void OnPlaceEnter(Player player, AiActor actor, int placeIndex)
{
base.OnPlaceEnter(player, actor, placeIndex);
Point2d p ;
p.x = actor.Pos().x;
p.y = actor.Pos().y;
GPUserLabel ul = GamePlay.gpMakeUserLabel(p, GamePlay.gpPlayer(), actor.Name(), GamePlay.gpTimeofDay(), (int)GPUserIconType.Plane);
GamePlay.gpDrawUserLabel(ul);
p.x -= 300;
ul.pos = p;
ul.Text = "Show player";
GamePlay.gpDrawUserLabel(new Player[] { player }, ul);
p.x += 600;
p.y += 300;
ul.pos = p;
ul.Text = "Show army";
GamePlay.gpDrawUserLabel(0,ul);
p.x += 300;
p.y += 300;
ul.pos = p;
GamePlay.gpDrawUserLabel(1, ul);
p.x += 300;
p.y += 300;
ul.pos = p;
GamePlay.gpDrawUserLabel(2, ul);
}
}
it should draw 3 labels - actor.Name, Show player and Show army , try it please.