The thing is releasing a patch costs money to the dev studio.
It is always a question in application development, "should we pay more and get some features ready for the production, or wait and get all of them in a bundle later for cheaper?".
They also need to take on their dev time to integrate the new features for a patch.
It is not shocking me at all that the devs mood now is "let's put all funds on development for now", as their funding base does not seem very large.
To make it short : better use money to pay developpers than testers for now. I don't feel ripped off, now that the game is enjoyable (even on my very low bad config)
[edit] config :
8Go DDR (using a ramdrive btw, greatly helps with stutters/texture-loading)
GeForce 220 GTS 1Go
Intel whatever quad core (not sure about the Mhz)
I played every new version from the beginning, and could'nt help but see the situation get better and better for me (from stuttery unplayable CTDesque to a quite stable and solid 20-30fps over land). Even online is playable now for me !(even if I ALWAYS got shot

lol )
- Objects and textures on high.
- Effects, terrain, buildings on medium.
- Trees, land shading on low
- Roads on
- Shadows, Grass, AA, SSAO, AE filter off
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