Quote:
Originally Posted by SQB
Well, I think I've found the problem. There's a gap between the fade out range (where the model of the aircraft disappears) and where the dot comes in. This is why FOV appears to make a difference (which LOD to use is a product of distance and FOV). To change this... setting the LOD to run out to infinity (meshshowlod=1) will do the trick, but you'll kill your computer. If I knew what lines changed things I would make it so the dot appears on any aircraft at any distance, it's still to have it come in at a certain range.
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yeah its exactly that, a gap between the dot model and the 3d lod model, where just nothing is rendered...
when they introduced this bug, i thought this was only a matter of a few days until a hotfix will be available...its really puzzling, as this is a major bug and really ridiculous that it actually made it into the final release...
the last two days i was spending much time and fiddled with the conf.ini file, to see if there is a workaroung except the meshshowlod=1 trick.up until now, without any result unforutantely...
having to zoom in to avoid the vanishing is of course possible, but you will lose situational awareness....
i dont believe, that this would be hard to fix for the devs, but what do i know.