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Old 10-22-2012, 12:23 AM
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JG52Krupi JG52Krupi is offline
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Quote:
Originally Posted by Novotny View Post
Well, If I were in a position to develop a game - and let's not forget, developing a game is a business - I would be looking at this genre as a bloody minefield.

Let's imagine we have X million pounds to invest, requiring a return of Y million.

What do people play? How can I make X investment make Y return?

Let's say I quite like the flight sim genre. I ask my financial expert to garner some figures, and he comes back to tell me that at any one time, there are up to 200 people world-wide playing Cliffs of Dover online.

Oh, I say. What about other sorts of games?

Well, today's peak figures on Steam say that 130,000 people were playing DoTA, 75,000 were playing Team Fortress 2, and 50,000 were playing Borderlands 2. At once. Peak figures.

Ok. And 200 were playing Cliffs, is that right?

Well, we think so. The figures don't actually go that low.

Ok. I think I'll take my x Million of investment and maybe not put it into a WW2 flight sim.

That's the hard ******* facts, you twats. You are in a minority that is perfectly willing to **** up your hobby if it gains you e-points.
So true

Personally I support all the flight sims.
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Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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