Quote:
Originally Posted by winny
Firstly I loved WoP, it's so much fun to fly around and shoot stuff down in. I spent many hours on it.
The biggest problem I have with WT is the ground scale and vertical scale. The maps aren't 1:1. This is fine until you fly CloD, then you really notice it.
Am I right in thinking that if the ground scale is not 1:1 then there has to be a fudge in the speed calculations in order to compensate for the smaller scale?
Because, for me, WoP never really captured the sense of speed properly when down low. Is it because of the maps scaling?
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Winny, I don't know about scaling in WT, however in WOP I did a test, perhaps you remember? There's no horizontal scaling, all real life speed/times/distances work out. However the devs have attributed the speed perception to large size trees and lack of ground detail. I think this has become better in the Beta. In WOP there was some horizontal scaling though, most visibly in Dover. This, according to devs to enhance 3D perception. Can't compare to CLOD as I don't have it...
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