Quote:
Originally Posted by PLebre
The current problem is that when the black spot turn into the first LOD level, the plane is so far way that you just lost the track of it. If they tune that transition (black spot to first LOD level) to a closer distance, lets say about the dist you can start to identify the plane, we will have less problems. I think that will be easy to do, it's just a tunning matter.
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i agree with your logic, but there is one problem with that,
when in il2/CoD the very distant "aircraft dot" transitions to the first and then 2e Lod level, it does so because the LoD is actually an object that is LARGER then the previous 4 pixel "dot" (as it should, a closer aircraft should be larger). our problem is that
these most distant 2 or 3 LoD levels (getting each time larger as we come closer)
are made up of little jumbled clusters of pixels that keeps changing shape (as illustrated earlier in this thread), the end result being your eyes cant focus very well on this cluster of moving pixels and it blends in with the background to much.
keeping these more distant LoD levels as a "dot" for longer will still make them relatively hard to spot (compared to real life situation, because the object should gradually become larger and easier to spot as you get closer). a potentially better solution would be to have them turn into something like for ex a little "blue water droplet" type shape, with the "droplet" getting gradually larger (but lighter in color ?) at the same points in distance that the next 2 or 3 LoD models would engage (blue might be a good choice for this so they wont stand out to much against open sky, because a progressively larger black dot would then stand out to much). that is just one suggestion of how it might work, others here might come up with better idea's
as the object gets closer, it might be sufficient to have the LoD model painted with a black border on its surface (as the OP suggested), so these closer aircraft LoD models stands out more against the background, but this imho would not be sufficient for the most distant LoD models that are just displayed as an incoherent jumble of little pixels (see earlier illustration in this thread)
Quote:
Originally Posted by PLebre
Again, an over tuned highlight surface sun reflection effect, will help too.
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the problem with that is that the same "reflection" effect also acts on other objects, like houses etc.(as seen in slipballs first track posted recently here) the end result is that the effect (currently) is to strong and the distant aircraft stand out TO MUCH, and lots of other visual effects affect the quality of the scenery to. but we'r on the right track, at least more people are starting to recognize we do have a problem spotting/tracking distant aircraft and ground targets like trucks/tanks (compared to visibility in real life).