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Old 10-16-2012, 11:27 AM
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zapatista zapatista is offline
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Quote:
Originally Posted by SlipBall View Post
I did a bit more study at the 1200m level. I added single 109's, 111's, and a medical vehicle on the move.

Observation: everything as a single object will be detected, if you are looking for objects. Once you are alerted by movement or a glitter and then zoom in, vehicle movement can easily be tracked, aircraft shape/identification, is fairly easy to see and not loose sight of.

Conclusion: getting a "true" 120hz monitor would give a person an definite advantage, and solve the loosing Spit??
slipball,

i ran the 2e track you made and have exactly the same problem.
- on the initial part of your fly by the sunlight hits the multiple object surfaces just right and strongly reflects off them (nice work 1C) and at that point they stand out like the proverbial dogs #$%@!. note that as they gradually become less shimmery/glittery as our view point moves down the airfield, that the houses in the village below the airfield display exactly the same shimmer/glitter artifact (but not the forest), so not all that glitters can be presumed to be an aircraft that we can identify as such (we just presume it is because it is sitting in what we know is an airfield). eg an aircraft parked in the town square would be indistinguishable from the other nearby houses/objects in the glare it currently creates (which is unrealistic, and the glare effect is currently way overdone).
- in the following 2/3 of your track (as you make a U turn around the lower part of the airfield) they are basically invisible and completely blend in with the background. i can NOT make out any aircraft from that part of your loop
- in the last part of the clip they become more visible as the sunlight again reflects off them (from the exact 12 o'clock of the previous high visibility location)

please note:
- adding larger aircraft like the he111 into the mix kinda defeats the purpose, we first need to determine the variability of a standard size single engine fighter (the 109 has a wingspan of exactly 10 meters so is a good object) and use them under good "normal" viewing conditions (clear sky, no special lighting conditions etc)
- using a time near dawn or dusk places the sun at a significant angle in the sky, creats one specific viewing location where the reflecting sunlight will make them stand out very clearly (seen at the start of your track), and another where you can see a similar but milder sun reflection (from the exact opposite end of the field that had the previous high glare ). a better standardized time of day might be somewhere between 11.00 am and 2.00 pm maybe ?
- the fighter aircraft must be stationary, a few small/medium vehicles driving around in different parts of the airfield is a good idea (as long as they dont kick up a big dust trail)
- the FoV of the clip must be kept at "normal" (70), not zoomed in. once people have used the zoom function and get an idea where the objects are, its easy to then later claim on the normal view that they "roughly see something that must be the airplane/truck", which means "i can spot the aircraft's" and win a prize

thanks for having a go at it, and for confirming altitude by a glimpse at the instruments. having the very high glare reflecting off the aircraft under those lighting conditions kinda defeats the purpose, since were are then playing "find the glaring object". others already stated in this thread that they can catch glare reflecting of an aircraft halfway across the channel for ex, it affects visibility a great deal. i havnt really played around with the map tools to quickly do it myself, so i cant whip one up in a hurry here either
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Last edited by zapatista; 10-16-2012 at 11:30 AM.
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