Stationaries are not Actors!
You can use
Code:
public static void RemoveStaticAt(double xPos, double yPos, double radius)
{
foreach (GroundStationary stationary in GamePlay.gpGroundStationarys(xPos, yPos, radius))
{
stationary.Destroy();
}
}
GamePlay.gpGroundStationarys is overloaded:
GamePlay.gpGroundStationarys(double x, double y, double radius)
GamePlay.gpGroundStationarys(string country)
GamePlay.gpGroundStationarys(string country, double y, double radius)
you get a Array of GroundStationary on a Position with a given radius, additional you can specify a country. Or you can get all Stationaries of a country you specify.