
10-13-2012, 01:51 PM
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Approved Member
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Join Date: Nov 2007
Location: Not Far From Miami, Florida
Posts: 87
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[QUOTE=Stig1207;468559]
Quote:
Originally Posted by FC99
AI don't know what is your idea about their behavior, you have to tell them what you want. Things you might find logical might not be logical or desired for someone else. I guarantee you that for every stupid thing AI do in game I can find you equivalent stupidity done by humans in WWII.
Giving orders to your wingman / flight(s) under your command in a given situation during a mission is one thing, but there are other things that are basic, and a wingman who didn't know what to do if a bandit jumps on his leads tail in WWII would have been the exception, not the rule.
If a RL pilot checked six and saw a bandit in between him and his wingman, I reckon, providing they both got back to base, that the wingman would be meekly washing his (the lead's) underpants.
Sure pilots did stupid things and made mistakes, especially in the heat of combat, and AI making wrong choices, making a run for it instead of a fight, and so on is as it should be, that's realistic. However, an AI wingman that clears his lead's his tail without being ordered to do so, is also more realistic than one that doesn't.
/Stig
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With Greatest Respect To TD: +1 on Stig's idea; there is often no time to think and give orders in combat - people have to know how to act in an unexpected situation in order for a unit to be effective as a team. I know that this concept of teamwork was accepted by the Americans, Germans and British.
Last edited by secretone; 10-13-2012 at 02:12 PM.
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