Quote:
Originally Posted by zander
too bad it's not a "newton universe"(momentum, drift) like it was in IWar2.
[that would require 2 joysticks plus pedals though]
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It does have newtonian physics.. I dont know where you got the idea it doesnt!!
"Although Roberts is only showing technical demos at the moment, the visual fidelity is astonishing. Running on a PC with a GTX 670 graphics card, we see gigantic, kilometre-long carriers, their exteriors constructed from seven million polygons. Player craft feature over 200 parts, with over 60 animated sections that all make sense, that all have a purpose.
The handling model is based around Newtonian physics. “There’s a rigid body, it has mass and it has maneuvering thrusters, that articulate and generate force,” says Roberts. “The maneuverability is completely down to the weight of the craft and power and articulation of the thrusters. In combat, if you’re hit in a back thruster the handling will be different – there’s a lot of fallout.”"