Again: The question is, if the afr1 or 2 method is applicable. Statements that I have read says, that in general , as most games use render-to-texture engines with some additional stuff, the afr option is a wrong, non sufficient way and do not apply to most new games. You only do not see it happen in other games, because the engine do not need that much texture load.
I could be wrong as I not have sli by myself, but afr seems simply not a ggood option in newer games. So they have to tweak otherwise with a profile. These options seems to brinf most benefits in older games or older methods of programming.
Correct me, if I am wrong.
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