Quote:
Originally Posted by JG52Krupi
Why the WoP engine? Its a load of rubbish, just visuals and bugger all else...
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Dont be so quick to dismiss it. Im also a War Thunder beta tester and I can tell you that while it doesnt have the fidelity of IL2 / CLOD DM and FM it is a lot better than WoP was and the game play is very enjoyable even for a beta.
Its about the overall gameplay experience at the end of it all... and Oleg spent too much time trying to simulate individual rivets and the like instead of balancing visual/FM/DM aspects with gameplay. War Thunder is a pretty complete package as far as gameplay goes and thats while its still at Beta. So it will only get better as they refine the damage and flight models and add more content.
The unfortunate thing with Clod was that the game engine in its various guises didnt deliver so they have been chasing their tail since 2009. From a DM and FM perspective Im sure it is still more detailed than War Thunder will ever be, but at the expense of visuals, gameplay, stability and performance. Luthier needs to readdress the balance of gameplay/visuals/performance vs FM/DM for the sequel. He knows this and has commented as such to my question about balancing gameplay/visuals with realism.
Its a game after all and not a static model where we count each individual rivet and wing spar. We want to experience a bigger world and re-live the 1940's from a pilots perspective with nice graphics and compelling game play.
If I had to sacrifice some elements in order to get a better overall experience here's how id rate importance and my evaluation of CLODs attainment out of 5. (peoples opinions will vary but im sure you'll see what im getting at)
#1 Immersion - 2 (what immersion?)
#2 Flight Model -3.5 (good but not up to 1946 standards overall)
#3 Gameplay - 2.5 (very average)
#4 Graphical representation of aircraft models - 5 (miles ahead of 1946 and anything else)
#5 Graphical representation of game world (water, land, trees, buildings, objects) - 3 (dont see it as any better than 1946 and this was one of the biggest failings of the graphics engine)
#6 Damage Model - was 5 but has gone backwards to 3.5 in the latest patches at least visually anyway
Equal #6 AI - 3 from a flying perspective and a 1 from a AI commands perspective. (im an online player mostly and if I was more into offline this would be ranked #3)
So as you can see there is a lot to balance and thats just from my own personal perspective. Oleg focussed too much on the plane models and their graphical rendering and damage model virtually at the expense of everything else. Nice models with individual rivets and spars that can be damaged dont alone create an immersive WW2 simulation.