The final suggestion: add any gameplay at last to your product:
1) Offline: radio comms, AI not crashing, attacking targets and not avoiding battle.
2) Online: working coop (like in old good IL-2)
3) Sample of online add-in to allow MP server programming.
Luthier mentioned in the recent Q&A discussion that there was no much time left for gemeplay issues because of priority of engine and technical problems. If there is only one final step left for CLOD, it has to be gameplay at last.
If there is no gameplay, there is no game. If there is no game, there is no 1C:MG studio by 2014.
Last edited by Ataros; 10-10-2012 at 07:30 PM.
|