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Old 10-09-2012, 07:17 AM
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David198502 David198502 is offline
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Location: Austria
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the 109E4 shows different oil temperatures to the E3 and E1 at the same power and radiator settings.while the E3 and E1 keep temperatures at 60° with fully opened oil radiators and full power, the E4 stays on the edge of 80°....i dont know if thats a bug of the gauges, or if it has indeed different temperatures.

ata pressure drops, as soon as your revolutions go above 2200 rpm in all the 109 variants.
if you watch closely, you will notice that at 2200rpm or lower and full throttle, the ata will be at 1,35 or at 1,45 with Notleistung...but as soon as you go above 2200rpm, it will decrease to 1,34 or even lower without,- and 1,44 or even lower with Notleistung.
again i dont know if thats a bug regarding the gauges, or if its indeed in the FM.

the turn and bank indicator doesnt seem to be fully functional in the 109s the first few moments after you have spawned...at least i noticed it on airspawns in multiplayer on rebka4 for example...while the slip ball seems to work, the bank "needle" stays in center regardless of attitude in the first few seconds.only after a certain amount of time, it will begin to work.

the prop pitch is still to slow ever since.while it should take only 4-6 seconds for a full revolution on the gauge, it takes 6seconds in every situation...thats wrong.

109 is still too slow...while it should get to at least 475kph at 1,35ata at sealevel now it hardly reaches 470kph at 1,45ata...

109cockpit....the display for your weapons in the 109 should be iluminated with green light to confirm that everything is ok...only if the amount of available rounds decreases, it should switch to a red light(as it does now).

textures....now with this patch, as soon as i reduce the textures from original to even high, the warning on the wings on the 109 which states: Nicht Betreten gets very blurry and unreadable...
the crosshair becomes less and less visible, and if you set textures to medium, it becomes indeed invisible.

i made already two entries for this issue, but now due to further testing, i came to the conclusion, that the B-Beobachtung(Observer) bullets just lost their explosive effects.thats definitely wrong.

maybe thats something to do with the fact, that you now cant blow up those fuel storages in industrial areas Luthier???
before this patch, it was indeed only possible to blow them up with only MGs, if you had B-Beobachtung in your belts...
if that is the solution to make a more correct damage model for those fuel storages, then thats indeed the wrong way....
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Last edited by JG52Uther; 10-09-2012 at 09:37 AM. Reason: Posts merged.
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