In FoW planes were flyable if they were made player flyable/controlable by the mapper assigning the plane to the player's/user's side, but all the default FoW maps/missions assigned the planes to an AI side, rendering them only AI controlable, I think you can use an airstrike on an player controlable plane because theres a crosshair when you do select an controlable plane. I know for a fact you can go into direct control mode on controlable planes, and I must say that for a un-produced feature, (a feature just put in there to allow some refined feature to work properly), the control mode on the planes is pretty good, even with the crane it's pretty good.
Though I was annoyed with the crane not being able to lower or unhook the load and pick up a new load with the crane, but FoW is definitly far more refined/produced than the average gamer realizes, only once playing with the GEM-Editor for FoW (FoWED) does one realize just how much stuff is usable, I mean Radio Beacons, Radio Beacons!, FoW defintly takes the cake for Most Hidden Features.
Question of the Post: Was FoW going to cover the Pacific Theater at one stage in it's production?
Because theres thinks in there like, jap000 and usmc_cap, I think I've seen an Arisaki rifle floating arround in the inventory/+weapon folder.
(Yes, I worked out that the PAK files are ZIP files on my own, the two 8-bit unsigned value which in ASCII equals 'PK' was a dead give-away. PK, Phil Kats an 1980s MIT-certified programer who invented the ZIP format, Phil unluckly died of problems related to his bad drinking habbit serveral years later and never got to see himself being dubed the 'Father of the ZIP file', PKZIP, the first program which opened ZIP files actuall stood for Phil Kats ZIP not PacKZIP as some have come to believe, ZIP comes from Phil's idea of zipping up data like you zip up your pants.)
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