Just some quick feedback:
I started five different games of each character. Only two games received an equippable item (hiking dress, shield). No characters started with powerful seeds/eggs, but all started with some lower-level such items.
Roughly 1/3 to 1/2 of the games started with powerful creatures - vampires, ent, knights, royal griffin, etc.
Spells varied widely - one paladin started with three spells and no scrolls, the other four each had four to six spells, plus a number of scrolls.
I really like the random armies. Starting with some level 4 units can give a player a faster start on Debir, without using the standard strategies of going for a Call Colossus scroll or picking up the Emerald Dragon in Rusty Anchor.
I also like the random spells and items. Based on my limited tests, the items are useful, but no overpowering - a good balance for a random element.
Thanks for your work on this - definitely looking forward to the next iteration.
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