Rather than entertain the topic, and rather than entertain the question, the responses so far are somewhat off topic, so an effort to return to focus appears to be possible if not wanted - yet.
There may be someone, somewhere, sharing an interest in Corner Speed and Energy Maneuverability as it relates to the relatively new game CloD.
Case in point:
Quote:
Cornering Speed: "The lowest air speed at which a fighter can obtain the structural or aerodynamic limiting G force."
In the "dogfight" situation, this is the speed I'm trying to maintain in order to "out-turn" an adversary. It's also the speed above which I must excercise caution to prevent "Over-G" damage. Below this speed I must remain "Stall vigilant.
Is there a central location where the cornering speeds of CLoD aircraft can be found?
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I have been warned:
Quote:
A piece of advice: Do not even bother...
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Thanks for the advice.
My hope, which has already been expressed in English, is to discuss the topic with people who share an interest in the topic.
This is not a far fetched hope, since I found someone else who may have expressed a similar interest, which has already be quoted several times.
Perhaps he gave up without a fight?
Hit and run?
How about a description of one of the many methods that can be used to accurately determine the vital measure of Corner Speed and again I can access the already linked Navair site.
How about The Wind up Turn?
Quote:
6.4.1 WINDUP TURN
Instantaneous turn performance is documented usually with the windup turn
technique. In this technique the load factor is smoothly and steadily increased with constant Mach number. The end point of the data run is the accelerated stall or the structural limit, whichever is reached first.
To perform the windup turn, momentarily stabilize at the desired Mach number. Set the thrust for the test as you roll into a turn and smoothly increase load factor. As load factor and drag increase, reduce the pitch attitude in order to keep Mach number constant.
Use bank angle to adjust the pitch attitude. When the limit condition is reached, record the g level. Increase the load factor no faster than 1/2 g/s to minimize the effects of unsteady flow.
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There is more information offered on that site to explain the need to avoid "the effects of unsteady flow", and that may be well (or poorly) modeled in the game globally or it may be relatively well (or poorly) modeled from one plane to the next.
Knowing Corner Velocity may be of no interest to anyone else, I can't know without asking.