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Old 10-06-2012, 08:10 AM
salmo salmo is offline
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Join Date: Mar 2011
Posts: 632
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Quote:
Originally Posted by FG28_Kodiak View Post
At the moment it works good for Planes, but i get no Handle to the Waypoitnts of GroundActors nor is GetCurrentWayPoint() working for GroundGroups, at the moment, so its not possible to check if a Groundactor reached it last waypoint.
Trying to do some waypoint scripting & just came across this error. I confirm that GetCurrentWayPoint is STILL not working for aiGroundGroups How does Luthier expect us to develop content for his wonderful "sandbox" (his words) when there are fundemental components that are broken with no prospect of getting them fixed
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