Quote:
Originally Posted by FG28_Kodiak
At the moment it works good for Planes, but i get no Handle to the Waypoitnts of GroundActors nor is GetCurrentWayPoint() working for GroundGroups, at the moment, so its not possible to check if a Groundactor reached it last waypoint. 
|
Trying to do some waypoint scripting & just came across this error. I confirm that GetCurrentWayPoint is
STILL not working for aiGroundGroups

How does Luthier expect us to develop content for his wonderful "sandbox" (his words) when there are fundemental components that are broken with no prospect of getting them fixed