Sadly I do have to agree. Gaijin may only have small maps but the graphics engine for the lighting, clouds, ground objects and many more VISUAL effects is completely superior, HOWEVER the detail of the cockpits and aircraft themselves are not comparable.
The Green tinge Glo refers to isn't really an issue as a quick tweak in the graphics engine could fix this in seconds.
I would love to see IL2 1946 imported into the WoP or WT game engine. That way we get great clouds, great landscape, great reflections, lighting and huge benefits.
The only thing that IL2 needs to bring across is the 3D models for the aircraft, the FM and DM (once netcode and patches have been done).
The GRAPHICS engine if modified for CloD or BoM is far superior and is actually working and runs at full detail (Cinema Mode) on reasonable systems. Not the beasts that everyone has to employ to even get 30-fps in CloD.
Look, I like IL2: 1946 it's incredible. We already know that CloD is dead and now we wait to see if the 19-months of fixes they tried to do in CloD can be thrown out of the window and the new Graphics engine (hang on isn't it the same one?) will work fine?
If Gaijin had created the GRAPHICS engine for ClOD no-one would be sitting here bleating about not being able to run it smoothly, tree pop-up, tree collisions not working, building pop-up, draw distance...no-one (other than the die-hards of course!), but they didn't.
So now we can wait and see if Luthier can actually get rid of the 'Legacy' graphics engine from IL2 and CloD (both had horrendous pop-up buildings and textures) and start with the 'new' all-singing, all-dancing and fully working Graphics engine.
No-one doubts that CloD and IL2 are far superior in Simulation but I would disagree with anyone who says the immersion is fine, as Graphics make you believe what you are seeing and the clouds, rain, smoke, fire are all superior in WoP and WT than that in CloD but I'd have to question Gaijin's Graphics against the detail and realism of DM/FM and much better damage modelling of fire and smoke/fuel leak in the modded HSFX 6.01 (and soon to be 4.12).
As much as I may harp on about this clip, nothing in IL" or CloD matches the weather and cloud effects (true opaque clouds = 3D fighting above and below) and no pop-up of buildings.
Surely the 'far' superior and expert 1C can produce this at a minimum when the 'lowly' Gaijin who many treat with disdain, can manage this?
http://youtu.be/QJF_oPrvNtU
So if the 'lowly' Gaijin can produce the above with a 'rubbish' game engine, what the heck are 1C doing with all their experience?
Anyway, I still hope for the best with CloD, but HSFX 6.01 is my ride of choice while we wait for another 2-years for BoM.
But I still dabble with Wings of Prey...it looks amazing and so does the terrain!
MP