yeah it sucks, and they didn't deliver it as promised . . .
but if they can deliver what they promised for the last patch, the game will work (meaning as glitch free as the above average working PC video game). And if they can do that, that's delivering a working product.
As for blackmail, or theft, i'd say no, because anyone following the forums or reading reviews of the game knew what was happening.
And if people tried to install the game and it didn't work as expected, they could return it in the time stated in the purchase policy.
People are responsible for what they purchase. And if they didn't do research or return it within the stated time given, then the fault is on them.
The Devs are responsible for giving us a working / relatively glitch free game. They promise that in the latest patch.
It'd be safe to say that the reputation that IL-2 had clouded many peoples judgement and they figured the US release or subsequent releases would have a working game or patching following and deliver everything that was promised.
You can't fault the devs for losing your money on the game. You had control of your purchase. If you didn't research or return the game in time or bought from a vendor with Nazi policies . . .
You can fault the devs for failing to delivering all the promises.
Also all those features expected, the release being far from those promises (even if the game worked and was relatively glitch free), would be deception.
So we got deceived like a Sith Lord.
But in order for one to deceive, he must have someone willing to believe in that deception. . . it's a two way street.
We have to remember the intention behind it. The Devs didn't deceive us intentionally.
They didn't plan the game to be weaksauce and take our money based on IL-2's reputation.
They sincerely wanted to deliver us a great game. They did plan and take the steps to do so. They took actions on behalf of making something awesome.
However some events came into play, a VIP left, something happened to the game engine along the way. And then they couldn't deliver.
Maybe the VIP didn't leave and get into his own thing, things might have been different. But we cannot go back, nor will speculation fix things.
The intentions still are, and they hope to do better next time.
And then came the communication deal, they didn't have this down pat like some exemplary European or American companies do. But at least they are working the game! Keeping on it, making a sequel that will deliver more promises than the first . . .
And double sour doesn't make things sweet . . .
But we cannot fault the devs 100% on the communication end. They don't owe us that. It's something more of a courtesy or a should. Some people cannot communicate but they have awesome talents nonetheless, and you have to give them some elbow room.
Take the Xmen, they have this awesome leader, and he can read minds or control you or freeze your thoughts (and actions), but he's in a wheel chair. You can't really fault him for requiring an elevator to get 100 flights because he needs a wheel chair or riding on someone's back or holding on nightcrawler's hand.
Just like you can't fully fault a dev 100% if he's got a communication problem and also likes dealing with the action (coding) than with dealing with people.
Despite not communicating as well, from what actions and what's been said, the devs are working on the game (series). And that's better than saying they are working on something but actually aren't.
Last edited by hiro; 10-01-2012 at 06:42 AM.
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