
09-30-2012, 09:55 PM
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Approved Member
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Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
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Quote:
Originally Posted by luthier
Thank you, wonderful analogy. This is exactly how I feel.
I see no reason to be polite to people who are going out of their way to be rude to me.
The game sold two and half copies in the last month and had 74 returns (I just pulled those numbers out of thin air by the way). Honestly, if I just replied witha picture of me mooning and flipping off the questions thread, the net result would be pretty much the same.
The situation sucks. I see no reason to sugarcoat it with bull. I don't want to go make empty promises or try to prove that black is white. We released a faulty game. We did more than even seemed possible to fix its faults and add improvements, but in the end it was not enough. There has to come a point where we begin to focus on the future, and Cliffs of Dover just becomes something we can all learn from.
I am sincerely very sorry we didn't do enough to keep you guys happy. Everyone in the team feels exactly the same way.
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Well speaking for myself, I enjoy the sim very much for my off-line use of it. Lots of pimples, but still there is a lot there to enjoy.
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