Our main target group are players who want to have fun playing games rather than discussing if all rivets are placed correctly on tanks.
You are right that it's historical inaccurate that British are using American trucks, but obviously it has zero impact on the gameplay, which is our priority in first place.
If we would work on 32x32 2d pixel graphics vehicles we would make you every truck you wish, however those vehicles here take not only days but weeks to be completed as they include lots of technology, which can't be seen on a screenshot.
So a simple question turns up, probably the most dominating in humankind: resource managing. Are we creating several trucks for several nations, which fought on the same front and were allies or do we concentrate on vehicles which have actually an impact on the game rather than eyecandy.
So 10 trucks or 10 tanks? What would you rather love to fight with?
On the other hand we are not aiming to have a 100% historical game, if gameplay is harmed, it will be done non-historical for that matter.
Well and actually the Bedford model was not ready at the time when those screenshots were made.
Other than that, I don't get your comment on FH2, so far I know the Battlefield engine is very limited in supporting realism, especially in the matter of physics. Atleast that is what their Modleader told me, with whom I have a chat once in a while.
Last edited by DMS|Instinct; 07-28-2008 at 11:07 AM.
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