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Old 09-28-2012, 05:26 AM
Bearcat Bearcat is offline
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Join Date: Oct 2007
Location: Northern Va. by way of Da Bronx
Posts: 992
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Quote:
Originally Posted by IceFire View Post
There may have to be some subtlety there. Not sure how the AI works but if I were flying a multi engine medium or heavy bomber I may stick with the plane with a fuel fire on a wing and see if it will go out. If so the plane may be flyable back to base. On a Ki-84 with a wing fire I would bail immediately.
I suspect that was also the case with many crews during WWII having read so many reports of B-17s coming back with incredible damage and sometimes suffering fires on the way back. Not all of those ended at all in a happy way but some of them did make it back...
So ... we may not want the AI to jump at the first sign of fire. Some sort of judgement calculation maybe? No idea how it specifically works.
Exactly .. Maybe in a bomber.. but not fighters.. I have never read an account of a pilot sticking around ina fighter that was on fire.. unless he was wounded and couldn't bail . but then he shouldnh't be able to fight very well either ..


Quote:
Originally Posted by Pursuivant View Post
Why shouldn't a fire in the wing go out if you dive? The whole idea is that the hard dive deprives the fire of oxygen and heat it goes out, just like blowing out a match.
Another factor is that, realistically, the pilot could divert fuel from the damaged tank, or else the fire consumes all the fuel. Once the fuel is gone, no more fire, since duralloy aluminum doesn't burn that well.
Mind you, I'm not letting the AI or the damage modeling off the hook here, but if you were in combat and you had a fire that went out, leaving the plane basically flyable, wouldn't you fight on if circumstances demanded it?
Looking at the video, if you told me that a player was flying the Ki-84 that got shot up, the behavior wouldn't surprise me in the least.
Not in a fighter...

Quote:
Originally Posted by K_Freddie View Post
Not sure whether this has been mentioned (too lazy to read a 1000 posts )
Offline play:
I notice that on all Ace settings 4vs4, when getting onto any AI opponents tail, it's supporting number will be onto me if I don't hit my target on the first pass.
At the same time I ask my #2 to cover me.. he's nowhere to be seen ??, even after minutes of dodging the covering opponent.
Summary:
Target AI are able to work as a team more than your own AI = No good
This is not random, but every quick mission set.
This....

Quote:
Originally Posted by jameson View Post
Agree about Ai, sits in your blind spot and does nothing to help not even give a warning. If you're head of four, if you don't order them to do something they just follow you around, even if six enemy ai are shooting at you, lol!
This again.. You would think that SOMEBODY in the AI flight would do some covering.. at least your wingman.. Even if you could program it so that your wingman would immediately attack whoever is shooting at you ... You ask for help .. you get that Roger I got you covered bit. and you look over your shoulder and there 3-4 AI either taking turns on you or flying around without a clue.. Often the warning of a bandid on your six comes after you are already in flames..

1 on 1 te AI is great.. very challenging .. much improved.. but those friendlies..
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