Thread: OpenGL problem
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Old 09-26-2012, 10:13 PM
MadBlaster MadBlaster is offline
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Join Date: Oct 2010
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your shaders are off. if you want shiny water, you need to set HardwareShaders=1. you can also change the complexity of the water calculation to make it more like water and less like melted blue butter by change the number. it accepts something like 0-4 or 0-3 or 1-4...forgot.

addition.
you also might want to try disabling forceshader1x by setting =0. then it will use whatever shader your card does. I think you can also add a line forceshader3x=1 if you want to force that mode, but first just try messing with the the 1x setting. if you add the 3x line, then make sure to put a semicolon in front of the 1x line so that it is ignored when you boot the game like so

;ForceShaders1x=1 (now disabled)
ForceShaders3x=1

Last edited by MadBlaster; 09-26-2012 at 10:21 PM. Reason: addition
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