Quote:
Originally Posted by ElAurens
Currently ships have no AI at all. They simply follow mission builder given way points.
What you are asking would be a huge task, as all the different types of ships would require their own discreet AI. Not to mention the load it would place on CPUs.
|
A possible workaround to that could be to try to time a mission so that when the strike group arrives the AI ships will begin a zig zag course.. I have seen this in coops before..