Quote:
Originally Posted by csThor
Sorry, but that's too easy. Fact is we don't even have the most primitive of campaign systems, no ranks (even in the very primitive form as used in 1946) and therefor no medals or anything like that, either. For an average dolt like me, who could turn out some missions in 1946 for own consumption, this is far beyond my capabilities to actually design a campaign module like the Desastersoft guys did. And because I don't like their style of campaigns (achievement over storytelling) I'm bitten in the hinder again.
Secondly the abysmal AI and the utter lack of a working player-AI interaction is making offline gaming as a whole pretty pointless.
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Please forgive me if I don't understand the full scope of offline play, it has never appealed to me (I did try out the abysmal Hurricane 'career' for a few rounds). I assume that the future core fixes (in the sequel) will address the FMB and make it easier to create missions. I also assume that it will be possible to create dynamic campaigns either through a future 1C tool or one devised by the community as in IL-2 FB/'46. I really don't know how ranks and medals are generated in an offline campaign. I think your push for better campaign possibilities is related to the sequel as they have said they won't change what's in CoD but if the methods/techniques are core issues then hopefully they can be retrofitted into CoD even if it is necessary to buy the sequel.
I suppose my main concern for CoD is that the aircraft should be improved so that we can start to enjoy it more and that future core improvements will take CoD forward as well.