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Old 09-21-2012, 10:49 PM
Luno13 Luno13 is offline
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Quote:
Originally Posted by Jumoschwanz View Post
Of course I do not want to make it easy to shoot down Ace AI, I just want them to appear more human. I hope that the Ace AI are not dumbed down because noobs cry about not being able to shoot them down or escape them. I believe they should offer the experience of jousting with an actual human IL2 online Ace with many years experience, where the average player would rarely be able to shoot them down or escape their attacks. The best human opponents should be able to shoot them down maybe one out of two times, that is what would keep the sim interesting for old-timers and make a great goal and practice tool for neophytes and those who enjoy flying offline as much as on. If someone wants target practice or satisfaction let them set the AI to a lower setting than ACE.
I don't agree here. The AI in a historical combat flight sim should represent the skill level of a human who has limited experience, training, and has emotions such as fear.

Humans online have way more experience in gunnery and maneuvering than any of the top WWII aces and and make maneuvers without feeling strain on their bodies, or with fears of death.

If mission planners are going to use Ace AI, it should be at a level consistent with reality.

The primary focus should be immersion. If you want it to, the AI can feel very convincing, but if you look for ways to exploit it, you will never be satisfied with any version of an AI - it's simply not possible to make something like that which runs on a PC. If you want to have a super-challenging fight where you can't just "game the game" with the AI, you can play online with everyone else.

Otherwise, there could be a fifth AI mode called "uber" which acts more like a human sitting at a PC console. Mission builders could use that for arcadey 1 vs 1s, and leave the rest of the AI levels for more plausible scenarios. However, that too will be exploited and deemed too easy within months, I think.
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