Hi all.
I upgraded from an Ati 1950pro 512 to an HD 4870 and this card is great. Is a little bit hot but with new AtiTryTool the problem can be solved easaly. The FPS are always very good with the exception of a low fly over Berlin, now i'm testing and seems the new map of 4.09 runs better then older map. The driver are not optimised and probably need to wait next release. To ICDP: where i can disable Texture Compression?
This is my settings
http://i300.photobucket.com/albums/n...Nero/SetUp.jpg
My PC:
Win XP
Processore: QuadCore Intel Core 2 Quad Q6600, 3000 MHz (9 x 333)
Scheda madre: Gigabyte GA-P35C-DS3R
Scheda Video: ATI Radeon 4870 Sapphire 512 Mb
Alimentatore: LC Power Hyperon 700W v2.2
Dissipatore: ARCTIC COOLING FREEZER 7 PRO
Monitor: Iiyama ProLite E2003WS
Memorie:2xTeam Group Team-Elite-800 (2Gb)
My OpenGL conf:
[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1
HardwareShaders=1
Shadows=1
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
Sky=2
Forest=2
LandShading=2
LandDetails=2
LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=17
Water=2
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
Tellme if you think there's something wrong in my conf.
THX 4S_Nero