let me show you the light !
No AA ? not important in the grand scheme of things (right now), can be dealt with later
No X64bit ? most russian customers pc's still run on 32 bit hardware/software
No DX11 ? most russian customers pc's still run on dx9 (see earlier stats quoted by B6). some of us here seem to forget the il2 and SoW series are primarily aimed at the russian/east-block market, having it released to the west is a very secondary aspect. we will get 64bit and dx11, it just wont be very soon for these obvious reasons, and stomping our little feet on the ground about it wont change anything in that regard.
The clouds ? yeps we all want/like nicer and newer clouds, not a show stopper (as long as terrain and cloud masking works for AI's)
particles, smoke ? eh buy a bigger and better pc if you want those, its high end eye candy for the rich
hit affects are still not working as intended ? easy fix
Tree's and shadows still flicker and shimmer ? tree collision models is probably a resource issue, right now we have more visible trees in a very large landscape then any other flight sim and we just aint got the pc's to crunch that number. i suspect that might not be solved even by BoM release (hope it will), just remeber you are buying a flight sim, not a tree sim

the shimmer and flikker is a gfx bug, relatively simple to fix and will be done (since other speed tree sims dont have this problem)
View range for aircraft is still way too low, with mid and far LOD's that are horrible ? yups i find that a MAJOR issue, but it is relatively easy to fix. CoD uses up to 10 LoD models versus the 3 in il2-1946, now the gfx engine is fixed altering the visibility of the more distant LoD models is fairly simple (not that i trust luthier to understand its importance, and be willing to direct this as a priority fix that will have a big positive impact on gameplay.
Ground object view distance is terrible and make bombing missions almost unplayable ? is linked to LoD models and a temporary byproduct of the new and improved gfx engine, again relatively easy to fix
Craters and far objects still show through landscape and cockpits ? annoying yes, but technically a minor issue to resolve, easy fix
Mirrors still dont work ? real men dont need mirrors ! you should be chasing the enemy, not let him chase you ! j/k, easy fix obviously (other then it being a resource hog, so must of us wont be able to switch it on even if it works)
That to me is not a working GFX engine: that to me is no reason to be a drama queen 6 - 9 months before release and imply the sky is falling in
if you are ignoring large parts of reality no wonder you cant arrive at the right conclusions. the ONLY issue with the CoD problems is the forced premature release of an unfinished sim, nothing else. you can either choose between NOTHING or the buggy beta we had in the last 12 months. for me personally i think that giving them some beer money to allow them to keep plodding on for another 12 to 18 months is a pretty good deal to still have the hope of eventually getting a decent and reasonably rounded product tat the end. you see anybody else doing this kinda work for an in depth ww2 sim, me thinks not (and dont bother listing a few that are vaguely in that direction but each have much larger holes to fill before they even come close) ?
then my only question to you is, what have you personally done over this CoD time period to increase or decrease the odds of BoM being a good/better product or resolve and help fix CoD's faults and short coming ? lets be clear now, you are part of the problem furbs, you'r not part of the solution
