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Old 09-13-2012, 02:04 AM
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Crumpp Crumpp is offline
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Quote:
WWII 'prop' flight sim act like a KOREAN 'jet' sim..
Not at all, power producers and thrust producers have completely different aerodynamics as well separate methodology for determining most performance parameters.

The whole premise is completely ludicris regarding a computer game.

Who cares how fast or slow a virtual gameshape is going as long as the it acts in relation to the other objects in the game in a reasonable facsimile of what it is trying to simulate.

In otherwords, it must behave somewhat like the real thing.
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