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Old 07-22-2008, 02:47 PM
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zapatista zapatista is offline
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Quote:
Originally Posted by Rama View Post
Instead of calculating the FOV for YOUR screen size and your eyes distance to the screen, you prefer to talk about dozen of stuff except of what's relevant...
nope, i know exactly what my screen size and correct FoV is for my setup

the problem i have with what you are saying is that you are pretending there is a "special rama way" to use an lcd monitor, and there isnt. i have given you the detailed reason why monitors with various display technology have a correct viewing distance to use them, and you are pretending it doesnt apply to you.

Quote:
Originally Posted by Rama View Post
So you're calling me a liar.... I just measured it with a ruban meter... and the distance is 85cm (pretty close to 90, isn't it ? ).... and I have no problems at all with reading normal text in windows nor to see normal details during other PC use.
nope i dont believe anybody with a 22' lcd will sit at about 1 meter from it for normal day to day office use, and can still see text with normal font size settings and not produce eye strain, or that you will sit at that distance for gaming. if you do, then you are the odd one out, just dont try and tell me it is normal, cause it aint.

btw, there is now creep in your measurements, if you now tell me you are sitting at 85 cm then objects will have enlarged 5% or more from the 90+ cm you quoted before (because your foV is still 30 and you are sitting 5% closer to the screen).

what i think you are doing this just for the sake of arguing here and pretending visibility in il2 is correct, but in fact you have set your monitor at 30 FoV but then sit at 1/2 the "correct" 90 cm viewing distance for it, so objects magnify another 50% on top of their already increased size displayed at 30 FoV. with that you have then created a 4x magnification and are now trying to tell me you can see things in il2 like you do in real life.


Quote:
Originally Posted by Rama View Post
Supposing it's true (which I don't believe... 50 cm to a 22" is quite close and not very healthy for the eyes...), then according FOV would be 43° for 60 cm and 51° for 50 cm, both of them (45° and 50° in game) beiing zoomed FOV in IL2, "standard view" being 60° FOV.
not quite, the "normal" default view in il2 is 70 i believe, but the only thing that matters is that this normal view is only "normal" if you have a 30' lcd and sit at the correct viewing distance for that type of lcd display technology.

just try it for your monitor, sit at the correct 50 or 60 cm from it, set your FoV accordingly, and compare it to the visibility you would have in real life for objects seen at 1500 meters distance, the problem in il2 is very obvious.

you seem to think i made up the issue of "correct viewing distances" for various resolutions, screen sizes, and display technology. there is 100's of articles written on that topic, and the ballpark figures are very straightforward to understand for lcd's. for you to pretend it is normal to sit at about 1 meter from a 22' lcd pc monitor is..., well, odd.

Quote:
Originally Posted by Rama View Post
Of course some may use these if they want... something the software can't guess for them (there's absolutly no way for the game software to know at which distance you like to sit from the screen....
the game could know it if during original installation it asks you what size monitor you have and what resolution you use, some games already do that (but they ask it together with checking cpu power and ram, so they set the level of detail in game your pc can cope with). for il2/BoB it could then set the "correct" FoV as default, and you have 2 snap views for increased peripheral vision or zoom effects. after that users can still edit the options like they do for other settings to adjust it further to their personal liking.

Quote:
Originally Posted by Rama View Post
So painting the target... in red for them to be more visible....Mmmmm.... so nice and so immersive...
who said anything about painting objects in red ? all that is need is to make them either darker, lighter, or a bit more reflective for ex, i am sure some grafix artist could come up with some simple suggestions.

Last edited by zapatista; 07-22-2008 at 02:50 PM.
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