Quote:
Originally Posted by jake21
I felt that part of the strategy was to protect or limit high praised troops; in this sense the original 2 games made many troops 'too' available; if many troops were non-common and difficult to obtain (due to limited location/number) then there would be more strategy when to use what type of troops.
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indeed, however my point is that the AI could be made a lot stronger:
* as it is, it was too easy to "fool" it with lots of "Phantoms" and other summons - you could not have done it in a PvP, say...
* the AI does not play vey powerful spell combinations, just as example "Phantoms + AvengingAngels" woud have made more impcat
What i meant with my orginal post was that I want battle where I "hang on by a thread", and not just minimise the number of fallen with large margin...