Quote:
Originally Posted by wjc103
My real question to everyone is what is everyone really expecting here? What are the features that could be possible and that would really set this sim apart from everything else out there? Based on everyone's knowledge to the subject I'm realy curious what people are expecting.
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I expect better FM, DM, Aircraft models, AI, Terrain, moving Weather Systems, and Ground Crews with some civilian activity. A more complex mission builder with triggers. I have no doubt all these aspects will be improved over what we've had in the IL-2 series, automaticaly making it the next benchmark in combat flight simming. The only aspect I'm not sure will be in the first addition of the SOW series, is Ground Crew activity, but there have been enough hints that it may be included at some point.
Also I don't need ultra realistic starting procedures, but having the ability to map the magnetos, fuel switches, fuel pump, and starter to a Hotas for a slightly more complex engine start would be immersive. Especially when your base is being raided and your trying to get your kite off the deck as quickly as possible. I know alot of people will not prime the pumps enough in the excitement. Oleg wasn't to responsive to having more complex engine starts, but I'm hoping that the tools given to modders can make this happen.