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Old 09-04-2012, 08:47 PM
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SlipBall SlipBall is offline
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[QUOTE=lonewulf;458455]Well no, that doesn't work for me at all.

If I am sighting in a rifle I will adjust the sight so that the reticule in the scope or the foresight on the rifle aligns with the group I have fired on the target, which I will have set up at a known range, say 100m. If I want to hit my target at ranges between say 50 and 250m, I'll probably adjust my sights so the group I have fired sits an inch or so above my aiming point. This compensates for the trajectory of the rifle and ensures that my shots stay within the vitals of a deer sized target at extended range.

This could be done in the sim by having a horizontal convergence point and then incorporating about .5m of vertical convergence to increase the range at which the selected horizontal convergence point will be effective. In other words, although 300m has been selected as a convergence point, an aircraft engaged at 350m should also be hit with a dead-on 6 o'clock hold. However, as this vertical value is not going to be much more than a meter or so (if that), this doesn't appear to be what is envisaged. With the sim, all I should have to do is to elect a point along my line of sight (as seen through my reflector sight) as my convergence point. Lets say that's 300m. At that range the projectiles from my MGs and cannon will pass through my line of sight as they climb along their respective trajectories and then drop back down and pass through my line of sight at the designated convergence point. If I select 300m for both MGs and cannon the points where the projectiles first pass through my line of sight will differ but the convergence point will nevertheless remain the same.

So assuming all of the above is correct, what is the point of the separate vertical convergence value in the sim??[/QUOTE]


Maybe/probably those aircraft had it
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