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But the correct speed, climb and turn performance are a good start to the ''simulation'' process, are they not?
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Depends...
Right now the relative performance is pretty much spot on. The margin of error is pretty much the same across the board for all the major SE fighters.
If you go increasing one airplane model so that it's margin of error is reduced, then the balance is upset.
Especially if you go making some fantasy airplane with the raw performance numbers that is unrealistically stable.