Quote:
Originally Posted by Skoshi Tiger
Considering that 'most' pilots that were shot down never saw their attacker, I think that that would be a fairly accurate representation. All credit to Oleg!
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that is not a rational comparison, you'r then basically saying that because there are many car accidents on the roads, we might as well let everybody drive blindfolded !
yes many pilots in ww2 got jumped by the enemy and never saw the attacker, and yes some aircraft are difficult to spot under certain weather/light circumstances even if you know their approximate position, but in il2 it is totally unrealistic how aircraft between 300 and 1500 meters can be nearly impossible to spot or track in a dogfight.
viewing aircraft against a terrain background is the problem, because the 2D level of detail model for medium and far distances might look pretty in a grafix editor program but they blend in to much with the 2D terrain background textures (viewing them against open sky is not a problem). in real life when tracking a 3 dimensional object that is seen moving against a stationary background, it is much easier at those distances.
btw, this is a problem in il2 when using the normal and correct FoV setting for your monitor size, dont compare it with what you see on a zoomed view setting which artificially magnifies what you see.
you have the exact same problem in il2 when trying to spot tanks/trucks on a road or in a field, in real life you can still see them from 1500 meters, and in il2 you need to be at 300 or 400 meters. if you ever fly VFR in real aircraft just look at the scenery below you and compare at what altitudes you can still spot individual cars/trucks etc.. then compare it again to what you can see in il2. in il2 there is a MAJOR problem with object visibility, its down to about 30% to what it should be.