I do not intend to diminish the need for a good coop revision....
....but we have successfully devised ways to use "dogfight" server as coop missions. We all meet on TeamSpeak and log into an internet conference room. In the conference room is the mission briefing written out and also a map with intended path, objective and other intelligence....the leader discusses all aspects of mission and brief....we then meet in the game "Lobby" and everybody announces when their "waiting for battle" screen appears in the game. The host then starts the mission. Missions are setup to allow time for us to prepare our loadout (per the briefing room discussions) and taxi to our start positions. Leader then checks that all are a go and we take off.
It works very well....host server is password protected so we do not get any non-squad members during our official missions....if someone has issues on take-off, they are able to re-create their plane and catch up. In my opinion, it adds more realism than the old 1946 coop lobby system.
But then, I understand that the community is missing the "jump into a coop game" via Hyperlobby of old. Our system may not work so well for ad-hoc type coop missions....they have to be pretty organized.
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