Ok Novotny, you made a point but only partly.
First as I am let's say a passionate about computer graphics and flight simulation I buy all the top cards when they come out since more then 15 years. I build from scratch my computers. I had probably all of them from Matrox, 3DFX in SLI mode, ATI, Nvidia etc.
I must say that I do not buy ATI cards any more as I had too much problems with the drivers. I settled down now with Nvidia (where I had also problems but much less, and generally solved by the next driver release, the overall personal conclusion being in favor of Nvidia) so I will not debate performance between ATI and Nvidia.
The only satisfactory SLI solution that worked flawlessly with a real (nearly doubling which is excellent) of performance at that time was the 3DFX SLI for which I have still much respect. I think that Nvidia did an excellent strategical move when they bought this company and its know-how. The other Nvidia SLI double, triple our quadruple that came up up to and included the integrated 8800GX2 are if not a failure not justified as per cost/performance driver issues and the little real increase in performance at least for the use I have. It could be that the ATI crossfire solution worked better but I did not test it so I will not comment it and anyway I stay with single board solutions.
Now regarding your comment there have been evolutions on IL2 in 7 years. The IL2 of today is not exactly the same as the stock IL2 from 2001. There has been improvements in the graphical quality of the images (reflections, perfect mode, water quality, shaders) and over time the screen resolutions have become larger and larger. Take a graphic board of 2001 and try to play the Il2 1946 in 1900X1200 with all the the max, perfect mode, water at 3 or 4, landegeom at 3 and effects at 2, anisotropy at 8 and antialiasing at 8 with a cluttered environment, many airplanes dogfighting with land and water and many smoke and explosions, ships firing, and you will perfectly see my point. The board of 2001 will make a slide show and very probably will not be able to handle some of the mentioned parameters. The boards at that time simply did not have enough memory to handle large resolutions with high anistropy and antialiasing factors.
You have to be careful though. The most powerful board is nothing if you do not match it with an adequate processor AND enough fast memory as well as as fast as possible links between these objects.
So the way I play scenarios or campaigns that I have built are not the same from the beginning. By the way I have all the IL2 versions start from the very first shturmovik. I have easily between 6'000 and 10'000 (yes Ten Thousand) objects in my missions with many many fighters bombers, vehicles, ships etc. etc.
So your comment is correct if you keep yourself to simple missions and moderate settings. Then you will not see much performance difference in terms of smoothness between a top board of today and and average one. And even if instead of 50 FPS you get 100 it brings nothing. Generally over 30 you are fine. I then would agree with your comment for an average player.
But the positive thing with top boards and CPU's is that you can have have more and more the capability to simulate realistic events. A typical example, take the attack of a major us fleet in the pacific (all graphical and game settings as abovementioned) with 3 to 4 aircraft carriers (launching their fighter squadrons), cruisers, battleships, destroyers. This fleet is attacked by tens of japanese fighters, kamikaze attacks, torpedo bombers, and all this cross firing like hell (firing rate for all ships at 1.0), then you will start to feel that the most powerful board and CPU is never enough for IL2. Just see films taken during the pacific war were the sky around the carriers and ships was just filled with explosions and tracing bullets, real iron walls were the japanese airplanes just disintegrated and exploded before reaching the ships and falling to the see. With Il2 you can be at the pilot seat or anywere else and feel the heat.
Now you can understand why when a more powerful CPU and a new graphic board will be available I will simply buy it as it will allow me to add more objects and actions.
Il2 is an absolute success simply because it allows you to go very far in terms of simulation and gives you a lot of freedom (unfortunately the FMB is primitive and to build such scenarios it takes a hell of time) like probably no other game did at least to my knowledge, and through patches and new releases was continuously improved over time.
If only Oleg had agreed to improve the sounds of Il2 through a patch......
I can only pray that Oleg will not screw up BoB SoW or whatever name it will have because to do better then Il2 is the challenge and the mark is set very high.
Gold
|