Quote:
Klem says:
I admit the amplitudes began to decay
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That is the key feature that did not exist in the early mark spitfire. All oscillation had to be controlled by the pilot as the airplane was neutral to unstable.
I agree that others should test it as well.
It is really not that hard to test. A stable airplane will seek what ever speed it is trimmed for so there is no need to "precisely trim". The airplane will move to trim speed by design if it is stable.
The amplitude will grow smaller and finally disappear as the airplane arrives at trim speed.
It is really easy to test. Just get the airplane in a sembelance of level flight, pull back on the controls and let go.
If the airplane is stable, the blue and green will stop changing proportions in the windshield after a few minutes. If it unstable, the proportion of blue and green in the windshield will increase until you see all blue or all green.
Quote:
Osprey says:
if you think the Spitfire is overmodelled then that's laughable, overall it definately isn't.
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Well, start laughing because the in game Spitfire is modeled as a stable airplane where the real airplane was neutral to unstable.
It means the game shape is easier to precisely maneuver and get guns on a target than the real aircraft.
Is that overmodeled in a game? When something has a capability or feature that
did not exist in reality? I think so.....
What do you think?
Will it will be more representative of the actual airplane when it is made to be faster, turns better, climbs better,
AND is stable??