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  #14  
Old 08-19-2012, 08:53 PM
MattCaspermeyer MattCaspermeyer is offline
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Join Date: Aug 2010
Posts: 553
Talking Gizmo is your friend!

Quote:
Originally Posted by Sir Whiskers View Post
Good approach, IMO. I remember being rather surprised (and disappointed) when certain items gave no Astral resistance, despite their description. Astral attacks have a useful role in the game, so I appreciate that you didn't go the other way and try to remove them.
Thanks!

You know I had played The Legend for so long and both it and Armored Princess "respected" Astral Damage / Resistance as a special damage type where there was no resistance to it.

Now with Crossworlds, this "sacredness" has been ignored and Astral is now just another damage type akin to Physical, Fire, etc.

So with this, I needed to rethink what I was doing here and hence the changes to the release above.

Quote:
Originally Posted by Sir Whiskers View Post
As someone who uses Gizmo primarily for healing Level 5 units, how does your mod impact that strategy? In stock CW I find that Gizmo rarely heals my units, unless it has no choice (no enemy in range). It was very frustrating to have Gizmo kill off a few nearby zombies, rather than heal my black dragons for several hundred hit points.
You'll find that that strategy is incredibly augmented by the use of Gizmo!

There's nothing stopping you from downloading the mod, loading up an old save, and trying it out!

And guess what? If you find it is seriously lacking somewhere, just let me know and I'll fix it if it makes sense!

By the way, as you can see above, I'm constantly re-evaluating things as I play and if I make a change that doesn't feel right with respect to the flow of the game and other things, then I keep tweaking it until it does!

/C\/C\
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